All Things Under Heaven is a D&D 5th Edition sandbox and hexcrawl campaign in the tradition of Ben Robbins’ Grand Experiment, and Rollplay’s previous West Marches and ongoing Court of Swords campaigns.
I have been running it IRL for
my home group since August of last year, and I am pleased to announce that starting this week I will also be running an online campaign via Twitch.
All Things Under Heaven will run weekly on my Twitch channel
on Saturday 10am-2pm AEST (Friday 7pm to 11pm Eastern; Friday 4pm to 8pm Pacific; Friday 6pm to 10pm
Central), and will be accompanied the following morning by a GM Turn in which I
perform upkeep on the setting and ensure it is reacting dynamically to player
actions.
***
All Things Under Heaven is a campaign that is very much in
the weirder and more wondrous/inexplicable vein of fantasy that was common
before responses to Tolkien became formulaic and neatly “high fantasy”.
I would like to acknowledge the brilliant work of Stephen
Lumpkin on Rollplay’s West Marches, which was a major inspiration for the feel
and mechanics of this campaign and some of whose ideas about character
motivation I have adopted.
All Things Under Heaven is set in a mythic
Asiatic-influenced world that draws inspiration from China and neighboring regions
(Japan, India, Korea, Thailand & Vietnam, Indonesia, Hokkaido &
Siberia), but does not attempt to present a coherent fantasy analogue to any
one country or period.
It is a response to the diverse cultures and mythologies of
Asia, one that is informed by my background in anthropology and history and
aims to come from a place of respect and informed research and avoid
appropriating or exoticizing traditions from that area.
It is inspired by the legendary history of China presented
in the Bamboo Annals, the series of novels The Chronicles of Master Li and Number Ten Ox by Barry
Hughart, recent works of media that respond respectfully to Asian cultures and
mythologies like Avatar: the Last
Airbender and Kubo and the Two
Strings, anime that include Princess
Mononoke, Mushishi, and Sword of the Stranger, and wuxia films
like Hero, House of Flying Daggers,
and Crouching Tiger, Hidden Dragon.
Another major inspiration is the work of Adam Koebel on
Rollplay’s Court of Swords, which provided an excellent example how to
respectfully invent a fantasy world that blends but does not misrepresent or
appropriate the mythology of another set of cultures.
***
I'm very keen to share this with you all.
My test stream last weekend went well, and I think the audio/video should be nice and clean. The overlay looked fantastic, especially for something made by a novice (me) on GIMP.
My new players for this incarnation of the campaign have cooked up a fantastic set of characters (far more ambiguously-motivated than the IRL group, too...) and I look forward to sharing their adventures with you.
See you on the stream!
If you'd like to support me to keep creating material like this and working on other RPG/game-design projects, check out my Patreon to help me do more cool stuff and get access to monthly Q&As, early-access playtesting of my story games, or a place on the credits list for any game I make).
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